BIBLIOGRAPHY: Virtual Learning Communities in Art EducationÑCurrent Issues & Practices
13 SEPTEMBER
Potentials of Technology
Interfaces with Art Education
How have our technologies become part of ourselves both in function and identity?
Visual Arts Research special theme issue: Intersections of Technology with Art Education (2005, vol. 31, issue 60)
Carr-Chellman, A. A. (Ed.). (2005). Global perspectives on e-learning: Rhetoric and reality. Thousand Oaks, CA: Sage Publications.
20 SEPTEMBER
Foster, T. (2005). The souls of cyberfolk: Posthumanism as vernacular theory. Minneapolis: University of Minnesota Press.
*Kahn, T. (2005). Designing virtual learning communities for creativity and learning. Edutopia Online. The George Lucas Educational Foundation.
Keifer-Boyd, K. (2006). (In)Forming e-learning communities through group portraits. In B. Hipfl & T. Hug (Eds.), Media communities, (pp. 293-306). New York: Waxmann MŸnster.
*Keifer-Boyd, K. (2005). Sharing perspectives. Journal of the United States Distance Learning AssociationÑUSDLA, 2(1), 9Ð20.
Wikipedia: History of Virtual Learning Communities
Podcast on integrating technology in education with Henry Jenkins (30 min.)
Podcast on disruptive technologies (25 min.)
27 SEPTEMBER
*Kundu, R., & Bain, C. (2006). Webquests: Utilizing technology in a constructivist manner to facilitate meaningful preservice learning. Art Education, 59(2), 6-12.
MacGregor,, S. K., & Yiping, L. (2004/2005). Web-Based Learning: How Task Scaffolding and Web Site Design Support Knowledge Acquisition. Journal of Research on Technology in Education. Eugene, 37(2), 161-176.
March. T. (2004). The learning power of WebQuests. Educational Leadership, 61(4), 42-48.
Piercy, E. C. (2004). Using WebQuests to Promote Active Learning. Journal of Continuing Education in Nursing, 35(5), 200-202. Van Leer, J. (2003). Teaching information and technology literacy through student-created WebQuests. MultiMedia Schools, 10(2), 42-46.
4 OCTOBER
What are the underlying "rules" in the computer programs that artists and art educators use?
Lister, M., Dovey, J., Giddings, S., Grant, I, & Kelly, K. (2003). New media: A critical introduction. New York: Routledge.
*Manovich, L. (2000). Principles of new media. Retrieved July 22, 2006, from http://www.mediamatic.net/article-5971-en.html
Murphie, A., & Potts, J. (2003). Culture and technology. New York: Palgrave Macmillan. (chapter 3: Digital Aesthetics: Cultural Effects of New Media Technologies.)Artists who combine old & new technologies with more traditional art media and practices Tony Oursler, Ida Applebroog & Catherine Richards. Richards' work involves database aesthetics.Artists who use light media projection in their art: Laurie Anderson, Harald Fuchs, & Krzysztof Wodiczko. See also Art21.
18 OCTOBER
How does technology affect perceived boundaries between disciplines, maker/consumer, author/reader, artist/viewer, or public/private?
*Greene, R. (2000, May). Web work: A history of Internet art. Artforum, 38(9), 162-169 & 190.
*Ippolito, J. (2002). Ten myths of Internet art. Leonardo: Art, Science, & Technology, 35(5), 485-498.
Keifer-Boyd, K. (2004, March). CyberArt Pedagogy. Invited paper at the Society for Information Technology and Teacher Education 15th International conference in Atlanta, Georgia. Online at http://dl.aace.org/15033
Meyer, T. (2005). Art education within a new medium. In S. Sonvilla-Weiss (Ed.), (e)pedagogyÑvisual knowledge building: Rethinking art and new media in education (pp. 75--102). New York: Peter Lang Publisher.
Rhizome.org at http://www.rhizome.org/
See links at http://explorations.sva.psu.edu/uiah/artists.html
Tactical Media, Activism, Hactivism
¨ªark. Retrieved 15 July 2005, from http://www.rtmark.com
Operacion Digna. Retrieved 1 August 2005, from http://www.thing.net/~cocofusco/dignaeng1.html
OBN. Retrieved 5 July 2005, from http://www.obn.org/list/fs_list.html
Institute of Applied Autonomy. Retrieved 15 July 2005, from http://www.appliedautonomy.com/
Mongrel. Retrieved 15 April 2005, from http://www.mongrelx.org/About/
Critical Art Ensemble. Retrieved 15 July 2005, from http://www.critical-art.net/
25 OCTOBER
Burnett, R. (2004). How images think. Cambridge, MA: MIT Press. (chapter 8: Computer Games and the Aesthetics of Human and Nonhuman Interaction, pp. 167-197)
*Gee, J. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.
Kafai, Y. (list of papers and books)
Keifer-Boyd, K. (in translation to Portuguese, forthcoming 2007). Computer Games: Art in the 21st Century. In Santaella, L. (Ed. & Trans.), Maps for playing: The cultural relevance of games. Brazil.Gamesá
Natalie Bookchin at http://www.calarts.edu/~bookchin/intruder/
FutureFarmers at http://deaf.v2.nl/deaf/03/6-74-96-57-151-43-107-173-165-9-117-20-254-161-166-68.py
1 NOVEMBER
Net Story Modes
*Fracus, G. (2003). Simulation versus narrative: Introduction to Ludology. In M. J. P. Wolf & B. Perron (Eds.), The video game theory reader (pp. 221-235). New York: Routledge.
Hayles, N. K., & Gessler, N. (2004). The slipstream of mixed reality: Unstable ontologies and semiotic markers in The Thirteenth Floor, Dark City, and Mulholland Drive. Publications of the Modern Language Association of America, 119(3), 482-499.
á Hayles, N. K. (2006). Lexicon Linkmap. Retrieved March 6, 2006, from http://mitpress.mit.edu/e-books/mediawork/titles/writing/sup/sup_index.html
á Parada, Esther. 1996. Transplant, a Tale of Three Continents. Retrieved 1 August 2005, from http://tigger.uic.edu/~e-parada/TRANSPLANT2.
á Margot LovejoyÕs MyTurningPoint and essay about her art in "Margot Lovejoy: Redefining Interactive Art" In DigitalPerformance: The Online Magazine for Artists Embracing Technology.
á Guertin, Carolyn, and Luesebrink, Marjorie Coverley, 2000. The Progressive Dinner Party. Retrieved 15 March 2001 from http://califia.hispeed.com/RM/dinner1.htm
8 NOVEMBER
Children Creating Computer Games
Keifer-Boyd, K. (2005). Children teaching children with their computer game creations. Visual Arts Research, 60(1), 117-128.
15 NOVEMBER
What is the impact of cybernetic art in redefining human identity in terms of consciousness and communication, and in terms of transgressing the physiological borders of the human?
Constructivism and Actor-Network Theory
Dusek, V. (2006). Philosophy of technology: An introduction. Malden, MA: Blackwell Publishing.
Kaplan, D. M. (2006). Readings in the Philosophy of Technology. New York: Rowman & Littlefield Publshers.
*Latour, B. (2005). Reassembling the social: An introduction to actor-network-theory. New York: Oxford University Press.
Ryder, M. (2006). Actor-Network Theory. University of Colorado at Denver, School of Education.
Swiss, T. (2004). Electronic literature: Discourses, communities, traditions. In L. Rabinovitz & A. Geil (Eds.), Memory bytes: History, technology, and digital culture (pp. 283-304). Durham, MA: Duke University Press.
Body Interfaces
Gemeinbšck, Petra. (2004). Negotiating the In-Between: Space, Body and the Condition of the Virtual. Crossings: eJournal of Art and Technology, 4(1), 1. Retrieved May 25, 2006, from http://crossings.tcd.ie/issues/4.1/Gemeinboeck/
*Keifer-Boyd, K. (forthcoming Spring 2007). Body interfaces in curriculum (available in password protected ANGEL course site). In S. Springgay & D. Freedman (Eds.), Curriculum and the Cultural Body. New York: Peter Lang Publishing Group.
Murphie, A., & Potts, J. (2003). Culture and technology. New York: Palgrave Macmillan. (chapter 5: Cyborgs: the Body, Information and Technology.
á Karl Sims: Galapagos at http://www.genarts.com/galapagos/index.html
á Christa Sommerer and Laurent Mignonneau: Interactive Plant Growing at http://www.interface.ufg.ac.at/christa-laurent/LINKS/NTT2/explan_p_e.html
á David Rokeby: The Giver of Names at http://homepage.mac.com/davidrokeby/gon.html
á ALICE (Artificial Linguistics Intelligence Computer Entity) at http://www.alicebot.org/about.html
á AZILE, ELIZA at http://mac.softpedia.com/get/Educational/Azile.shtml
á Richards, Catherine. 1999. Spectral Bodies. Retrieved 20 May 2002, from http://www.fondation-langlois.org/e/projets/55-5-1999/artiste.html
á Reproductive Technologies Web. Retrieved 5 July 2005, from http://www.hsph.harvard.edu/rt21/
á Victoria Vesna: Bodies Incorporated at http://www.bodiesinc.ucla.edu/
á Stelarc at http://www.stelarc.va.com.au/index2.html
á AfterSherrieLevine at http://www.afterwalkerevans.com/
22 NOVEMBER
New Media Art Concepts in the 21st Century: Implications for Art Education
á Ben Fry: ZipDecode at http://acg.media.mit.edu/people/fry/zipdecode/
á Bureau of Inverse Technology. 1991. Retrieved 1 August 2005, from http://www.bureauit.org
á Lev Manovich, Database as an Aesthetic Form at http://www.interact.com.pt/interact1/ensaio25.html
á DJ Spooky at http://djspooky.com/
á Yee, Ka-Ping. 2005. Retrieved 1 August 2005, from http://regender.com
á Creative Commons. Retrieved 13 October 2005, from http://creativecommons.org
Anomalie digital_arts # 5. (2005). ://brasil.
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